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Author: Carnagey, Nicholas L.; Anderson, Craig A.
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Year: 2004
Article Title: Violent video game exposure and aggression: A literature review
Journal: Minerva Psichiatrica
Volume: 45
Edition: 1
Issue: 45
Pages: 1-18
ISBN/ISSN: 0374-9320
Source of Funding:
Study Design:
Publication Type: Journal Article
Age Group:
URL:
Abstract: Objective: Review current literature on effects of violent video game exposure on aggression.

Data Sources: Research (published and unpublished) on the effects of media violence, in particular video game violence, on aggression,

Study Selection: N/A

Data Synthesis: Research shows that playing violent video games increases aggressive behavior, cognition and affect, physiological arousal and decreases prosocial behavior. Effects of violence in video games on aggression probably even stronger than effects of violence on television. This is due to graphical quality, identification of violent characters, level of attention and active involvement, reinforcement of violent acts and continuous violence in video games. General Aggression Model (GAM) can be used in understanding media violence research: cyclical pattern of interaction between person and environment.

Conclusion: Parents should monitor child’s media use, teach children to become media savvy, reduce amount of time spent on media activities and learn more about video games children are playing. More longitudinal research, funded by government, on effects of violent video games should be done. © Center on Media and Child Health
Keywords: Adults
Aggression
Arousal
Attention
Behavior Change
Causality
Children
Cognition
Computer Games
Computers
Content Ratings
Desensitization
Guns (Media Content)
Identification
Internet
Marketing
Media Diet
Motion Pictures
Parents and Parenting
Policy
Prosocial Behavior
Psychology
Realism
Reinforcement
Television
Video Game Systems
Video Games
Violence (Media Content)

 

 

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